
It happened very rarely but it was quite noticeable in play. If there's one gripe, it's that occasionally the character doesn't respond when you want them to move.

Given that the controls are so simple - swipe left to run left, swipe right to run right, and tap to spend money - the game feels a natural fit for mobile, which is always a worry in ported titles. From little puffs of dust kicked up by your monarch's horse, to the gradually changing season, it's a real joy to behold. The art style is beautiful, but you'll only appreciate its complexity once you see it in motion. One little thing to point out is the game's attention to detail. That kind of helplessness is the cherry on top of this ice-cream sundae of the game. After all, if you don't put enough money into your defences and the demons break through, you can only watch in heartbreak and despair as everything crumbles around you. That may sound boring, but it's quite the opposite - it's endearing and really hard sometimes. You can flick a coin out at poor peasant folks to welcome them into your kingdom, you can also use coins to hire workers, build walls and defences, and to repair landmarks. Your one and only use is quite literally collecting and dispersing money. Oh, and you've also got to keep the demons at bay wherever you go so, when in doubt, hire lots and lots of bowmen.

Ultimately you can fix up a boat, gather some pals, head out to the next place, and start all over again at a higher difficulty.

The long and the short of it is that you have to build up your kingdom, gain subjects, and harvest money to help you build up more. If its charming, pixelated art style doesn't grab you, its challenging resource-based gameplay certainly will. Released on Steam in August last year, it still holds onto its positive rating, and for good reason. Kingdom: New Lands is a side-scrolling adventure game that sees you taking control of a random monarch who's constantly mounted on their trusty steed.
